Sunday, March 30, 2008 |
Bosses Spawn List
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Bosses Spawn List
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posted by
T @ 10:47 PM
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Sheltoms Drop List
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Sheltoms Drop List
Green "X" = Monsters drop Red "X" = Only Boss Monsters drop
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posted by
T @ 10:41 PM
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Survive or Die
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Survive Die
SOD rules

Monsters List
Monsters spawn will change according to SOD owner.
Just for info completion sake, as mostly will already figure this even before entering SoD, each new round will bring tougher monsters. Each round will bring a new batch of monsters, but there are only 3 variants, and simply observing which monsters came on Round 1, you can tell what will come on the next rounds. I'll list them in a way that you'll know that if monsters of the first group (first line of the Round 1 listings) came on round 1 (Doral, Imp and Minigue), on round 2 will have monsters from the first group (first line of the Round 2 listings) again (Plant, Skeleton and Mephit).
- Round 1: [Doral, Imp, Minigue], [North Goblin, Egan, Rabie], [Hobgoblin, Imp, Mutant Plant]
- Round 2: [Plant, Skeleton, Mephit], [Bee Dog, Corrupt, Mutant Rabbit], [Planty, Skeleton, Mephit]
- Round 3: [Scorpion, Cockrice, Zombie], [Devilish Tree, Zombie, Mephit], [Ghoul, Cockrice, Scorpion]
- Round 4: [Mutant Tree, Cyclops, Skeleton Archer, Decoy], [Bargon, Leech, Skeleton Archer, Cyclops], [Mighty Goblin, Skeleton Archer, Cyclops, Decoy]
- Round 5: [Crypt, Buma, Bargon, Mighty Goblin], [Skeleton Warrior, Buma, Decoy, Sandlam, Bargon], [Griven, Bargon, Buma, Cyclops]
- Round 6: [Griven, Skeleton Ranger, Bargon, Head Cutter, Sandlam], [Avelisk-S, Skeleton Ranger, Titan, Mighty Goblin], [Skeleton Warrior, Skeleton Ranger, Titan, Bargon]
- Round 7: [Slaughter, Figon, Stone Giant, Sliver], [Dawlin, Head Cutter, Avelisk Lord, Web], [Skeleton Knight, Web, Illusion Knight, Naz]
- Round 8: [Hellsing, Mummy, Dawlin, Web, Head Cutter, King Hopy], [Bloody Rose, Illusion Knight, Naz, King Hopy] [Vermum Actarum, Figon, Avelisk-S, Avelisk-L]
SOD items
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posted by
T @ 3:19 AM
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knight Skills
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Knight Skills
Tier 1

Tier 2

Tier 3

Tier 4
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posted by
T @ 1:48 AM
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Fighter Skills
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Fighter Skills
Tier 1

Tier 2

Tier 3

Tier 4
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posted by
T @ 12:07 AM
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Friday, March 28, 2008 |
Mechanician Skills
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Mechanician Skills
Tier 1

Tier 2

Tier 3

Tier 4
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posted by
T @ 11:37 PM
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Atalanta Skills
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Atalanta Skills
Tier 1

Tier 2

Tier 3

Tier 4
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posted by
T @ 10:19 PM
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Stat Formula
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Stat Formula
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posted by
T @ 8:59 PM
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Archer Skills
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Archer Skills
Tier 1

Tier 2

Tier 3

Tier 4
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posted by
T @ 4:55 AM
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Magician Skills
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Magician Skills
Tier 1

Tier 2

Tier 3

Tier 4
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posted by
T @ 4:28 AM
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Bless Castle
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Bless Castle
The Bless Castle is located under the bamboo bush of the Tempskron's southern part.

Exterior

Interior

Game Rules
The Seige of Bless Castle is held on every Sunday between 01:00 to 03:00 (GMT+9:00). During this time, participating clans engage in warfare separated into 2 sides in order to destroy and defend the Valhalla Towers. First Seige 
Unfolding of Bless Seige Warfare 
Soldier System The Soldier System allows defending clan to hire NPC to aid the defense of Bless Castle. 
Crystal Tower System The Crystal Tower helps to boost the defending clan , when used in company with the soldiers. There are 3 different crystals with each unique characteristic. 
Valhalla Tower The Valhalla Tower is a very important factor to win/lose of the Siege of Bless Castle. If the crystal placed in the middle gets destroyed, the challenging clan wins. And if not, victory goes to the defending clan and ends the Siege of Bless Castle. 
Bless Castle Items 
Rewards (Right To Adjust Tax) 
Rewards (Clan Skills) 
Rewards (Fountain Of Soul) 
Rewards (Warp Gate) 
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posted by
T @ 3:11 AM
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Thursday, March 27, 2008 |
Pikeman Skills
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Pikeman Skills
Tier 1

Tier 2

Tier 3

Tier 4
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posted by
T @ 5:46 AM
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Aging
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The purpose of Aging is to increase the power of your equipment by using it skillfully. Aging was recreated by a Morion elder that obtained the knowledge of aging via the art of the ancients.By combining animate energy from Sheltoms to your equipment, it enables the power of your equipment to grow.Some kinds of items in the game are possible for an ‘Aging’ and its effectiveness applies differently for each item.

To begin the 'Aging' process, you first need to go to Phillai and visit the NPC ‘Morief’. If you pay the aging cost and required sheltoms, the NPC will try to age your equipment. By repeating this process, you can age an item up to 10 times per item. But, it depends on the artisan, after your 4rd aging, there is a possibility to fail. When it fails, you will lose your sheltoms, money, and item.

Item Maturation

Note: Your level must be within +/-10 of the monster's level for aging bar to increase
After the maturation is done, the aged item will be completed and its level will be shown on the item screen. Requirement level for designated items increases by one level when aging level increases by 2 levels. Therefore, players should try to use aging tools appropriately for each character level.
Equipment for aging and added effects

Picture of aging effects
(contributed by [HMX])

(contributed by PaleFace)
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posted by
T @ 5:17 AM
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